AI Insights · Timothy · April 2022
Top 5 Anime Games on iOS in Central America - Q1 2022
Discover the performance trends of the top 5 anime games on iOS in Central America during the first quarter of 2022, including insights on downloads, revenue, and active users.
The first quarter of 2022 saw notable activity in the anime gaming sector on iOS in Central America. Here’s a summary of the performance trends for the top 5 anime games, based on data from Sensor Tower.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuations in weekly revenue, peaking at around $6.4K at the end of December and then dipping to lower values, reaching approximately $3.2K by the end of March. Weekly downloads saw an initial spike to 6.3K in early January, followed by a decline and another rise to about 4.1K in late February. The game maintained a relatively stable number of weekly active users, starting at 24.6K and ending the quarter at 24.7K.
Yu-Gi-Oh! Master Duel by KONAMI showed an impressive start with a peak weekly revenue of $3.2K in early February. However, this gradually decreased, finishing the quarter at approximately $1.3K. The game’s weekly downloads followed a similar pattern, beginning strong with 4.5K at the end of January and tapering off to around 1.4K by the end of March. Weekly active users rose initially, peaking at 5.8K in early February, then stabilizing around 4.9K by the end of March.
NARUTO X BORUTO NINJA VOLTAGE, also from Bandai Namco Entertainment Inc., saw its weekly revenue steadily increase, reaching approximately $2K by the end of March. Downloads fluctuated slightly, with a high of 963 in mid-February and a low of 573 at the end of March. Active users had a minor decline, starting at 2.3K and ending the quarter at about 2K.
Yu-Gi-Oh! Duel Links from KONAMI maintained a strong revenue performance, peaking at $14K in early January and then stabilizing around $2.8K by the end of March. Weekly downloads were relatively stable, averaging around 500-1.1K. Active users saw a slight decrease from 15.4K at the end of December to approximately 14.1K by the end of March.
MY HERO ULTRA IMPACT by Bandai Namco Entertainment Inc., which launched in early February, started with a weekly revenue of $1K, fluctuating throughout the quarter and peaking again at $1.2K at the end of March. Downloads had a strong start with 5.5K in the launch week, but declined to around 211 by the end of March. Active users followed a similar trend, starting at 4.5K and decreasing to about 1K by the end of the quarter.
For more detailed insights and trends, visit Sensor Tower.